TIMELINE

Project History

I’ve been fortunate to work on a lot of amazing projects and franchises.  Highlights include; I was thrilled to have been able to contribute to the building of the Mass Effect franchise and universe on the first game in the series, as well as having the opportunity to work directly on the studio lot for the Stargate TV series, and be a part of the core effects team on the Life Of Pi Film which won Best Visual Effects Oscar!

By Project

2017

GeoStorm

Worked at Scanline VFX

2017

Guardians Of The Galaxy 2

Worked at Scanline VFX

2017

Power Rangers

Worked at Scanline VFX

2016

Independence Day 2: Resurgence

Worked at Scanline VFX

2016

Batman Vs. Superman

Worked at Scanline VFX

2016

The 5th Wave

Worked at Scanline VFX

2015

San Andreas

Worked at Scanline VFX

2015

In The Heart Of the Sea

Worked at Scanline VFX

2014

Exodus: Gods and Kings

Worked at Scanline VFX

2014

Captain America: The Winter Soldier

Worked at Scanline VFX

2014

300: Rise Of An Empire

Worked at Scanline VFX

2014

Pompeii

Worked at Scanline VFX

2013

Man Of Steel

Worked at MPC Films

2012

Life Of Pi

Worked at MPC Films

Won Best Visual Effects OSCAR for Life of Pi  in 2012

2011

Rainbow Six: Patriots

Worked at Ubisoft Entertainment Inc.

Game was ultimately published as Rainbow Six: Siege.

2010

Legends

Worked at Ubisoft Entertainment Inc.

Game was an unpublished pitch project.

2009

Stargate: Atlantis

Worked at MGM Studios

2008

Stargate: Continuum

Worked at MGM Studios

2008

Stargate: Ark Of Truth

Worked at MGM Studios

2007

Mass Effect

Worked at Bioware Inc.

2005

Jade Empire

Worked at Bioware Inc.

2004

Sudeki

Worked at Climax Studios

2003

SX Superstar

Worked at Climax Studios

I’ve also been fortunate to work at some great companies…

By Company

2012 - Present

Scanline VFX

2011 - 2012

MPC

Won Best Visual Effects OSCAR for Life of Pi  in 2012

2009 - 2011

Ubisoft

2007 - 2009

MGM

2004 - 2007

Bioware Inc.

2001 - 2004

Climax Studios